

Thirty years on, SEGA AGES developer M2 is acutely aware of these complications. Beyond the divergent nomenclature, the game had more a few idiosyncratic quirks.įour Difficulty Settings that Range from Tough to Near Impossible Once deemed perplexing, a number of gameplay elements had become commonplace, making things just a bit more comprehensible.īut that’s not to say that you’ll be able to immediately jump right in Herzog Zwei and have a rollicking good time in your transforming mech. However, when the RTS genre began to flourish, some began reassessing Takashi Iwanaga’s creation.

When Herzog Zwei was released in the West, the game received substandard review scores, with critics at Electronic Gaming Monthly notably panning the title. While the title incorporated some of the same overhead-perspective shooting that Technosoft popularized in Thunder Force and its sequel, the game also presented innovations that would later become popularized in real-time strategy games like Dune II, Command & Conquer, and Warcraft.īut revolutionary games don’t always receive the accolades they deserve. Undoubtedly that was the case for Technosoft’s 1989 Mega Drive/Genesis title, Herzog Zwei (“Duke Two” in German). Sporadically, games are ahead of the time.
